Simply letting you know in case the mod indeed has issues in its current state. Please note I am only an amateur and do not know anything however I got lucky and managed to fix at least this 1 mesh using nifskope and a few trials and errors. I do not know if other meshes are affected ive only been to whiterun on this run. I am also encountering the navmesh issues in whiterun without capital whiterun for me needed to be rotated 180 degrees and translated on the Y axis about 400 units. If this mod was still in nexus im sure i would have more probablity for someone to help me. I have also what appears to be navmesh issues in whiterun with capital whiterun expansion and jk. Continued discussion here will lead to moderation.ĭo Someone know why im having a lot of untextured buildings and stuff even though i download a lot of patches for this mod? i dont understand why for example there's a lot of rock and wood stuff completely untextured and duplicated. No one is "out of line", everyone has a valid reason for their actions and it just confuses me. Skyrim se facemenu mods#This move will allow more people to use more mods and will penultimately end up with more modder's as a result. Here you can find all my Skyrim SE mods i had uploaded to the nexus, due to there changes to the site i removed them all and moved them here, all files are. It feels like a lose-lose situation and there isn't anyone to blame.Įven the people who will blame nexus and proclaim them to be "the modding spawn of Satan" are penultimately wrong as nexus themselves aren't necessarily incorrect in doing this. It's either the modder's lose control or the users jump through hoops. I feel like no one is right or wrong on this issue. On the opposite end of the spectrum, I get the reasons why your average user might be happy for nexus's change on content deletion (even though that would lead to modder's having less control). Skyrim se facemenu full#I get that modder's want full control and why, but the downsides are a bit extreme (especially when there are instances where modder's have overreached in the name of protecting their stuff). It feels like most people are forming into camps without understanding anything. I get that modder's pour their blood, sweat and tears into these (believe me, I know what it's like) but I feel like all of this anger over something that won't have a major effect seems a bit much. It feels like most of the issues people have here stem from an incomplete understanding of what nexus wants to do. Skyrim se facemenu update#You'll still be able to delete files after the update (It just takes more steps and you need an actual reason behind the deletion) and deleting mods will return in (sorta) full at a later date through a revamped file system. Honestly, I don't know Arthmoor's specific reasons behind protesting this but I'm just kinda confused about this whole mess. But trying to get this to work.Arthmoor is protesting a new update to nexus Skyrim se facemenu install#I want to install a sex mod into skyrim special edition cause the game is so boring once you are married. OSA says it needs, Fores New Idles in Skyrim SE - FNIS SE, Mfg Fix, PapyrusUtil SE - Modders Scripting Utility Functions, SkyUI, XP32 Maximum Skeleton Special Extended - XPMSSE. They install that with the racemenu conversion? if I do that will that affect the SKSE64 already installed in the director. When you click on it and look under the name it says SKSE64plugins.7z. In some of the videos they install the SKEE which takes you to SKSE64 Plugins with the name of Alpha 6. My next issue is I have SKSE64 newer version already installed and in my skyrim special edition folder do I have to change anything? or install it? Racemenu is only given on the skyrim site not Skyrim special edition so how do you convert it using nexus mod manager? I've watched some videos and they use Mod organizer. I've used nexus mod manager for all my mods and I like it since its simple and not complicated. If they do my next challange is how do I install it using nexus mod manager? I would like to know if the off site requirements are important and must be installed? You go to the maximun skeleton and it shows you it needs Fores New Idles in Skyrim SE - FNIS SE in the nexus requirements and in offsite shows you When you download flowergirls or scoll down to the requirements it shows you it needs Fores New Idles in Skyrim - FNIS and XP32 Maximum Skeleton Special Extended - XPMSSE. When you go to nexus and click the download option it shows you the mod that are required to get it to work.Īmorous Adventures says it needs flowergirls to get it to work. I'm tossing up between installing Osex or Amorous Adventures.
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